![]() ![]() ![]() It'd also, most likely, increase the clarity of things behind the bloom flares, which may be a good or bad thing - I think it might offer very bloomy games some much needed depth. It might also improve bloom flares, by giving some variation to the colors thereof. At a guess, this combined with a very light LumaSharpen could increase perceived detail a TON - especially with application of dither, to make colors outside of the display device's color gamut seem visible. I'm not sure how easy this is to do, but if you have the ability to alter the image with HSL style controls, colors with near-identical H, S and L would be pushed away from each other on the hue spectrum. Any know problems this could be I'm running Windows 8 on latest 12.11 Beta ATi drivers. Something which increases the DIFFERENCES between color choices - so if you have two shades of blue, one slightly cyan and the other slightly lavender, it'll emphasize the differing components of the two colors, making them, at way past recommended settings of strength, COMPLETELY different colors. I'm having problems with the SweetFX mod and Far Cry 3, I've pasted all the files into the /Bin directory, but on starting Far Cry 3 it's crashing and saying it's stopped working. A way to reverse the "intelligent" saturation, so saturated stuff gets saturated less, and the reverse.Īnd here's a new idea that may or may not be feasible. ![]() ![]() Oh, hey, CeeJay.dk, had another idea with Vibrance while I was working more on my Pathologic preset. ![]()
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